Gamification/Game Principles In Instruction

EDUCAUSE LEARNING INITIATIVE | JULY 2014

The resources below explore gamification or the application of game principles in Instruction, which refers to the integration of organizational principles and reward structures of games and play to motivate learning in formal and informal contexts.

A Practitioner’s Guide to Gamification of Education

2013

This practitioner’s guide from the University of Toronto offers a step-by-step process on how to design gamified learning experience for specific student audiences and addresses various components: tracking mechanisms, currency, level, rules, and feedback.

Does Gamification Work?—A Literature Review of Empirical Studies on Gamification

2014

This article provides an extensive literature review that connects activities, motivational affordances, and psychological and behavioral outcomes through research obtained from over thirty empirical studies of gamification.

5 Easy Steps to #Gamifying #HigherEd

2013

Justin Marquis explains five gamification elements that can be easily incorporated into most learning experiences. Resources and examples are highlighted throughout.

Where Does Gamification Fit in with Higher Education

2012

This article explains how incentives support student learning and includes an infographic outlining how gamification can be applied to education along with a short history of the gamification of technology in the classroom.

Gamification in Education: What, How, Why Bother?

2011

Lee and Hammer, from the Teacher’s College at Columbia University, respond to three fundamental questions regarding the gamification of education by providing an overview of current uses of gamification in education, by discussing some potential areas in which gamification techniques can provide meaningful interventions for today’s students, and by discussing the significance of gamification along with its benefits and risks.

Gamification of Education

2014

The Gamification Education wiki site includes research, case studies, video examples, presentations and links to various other sites supporting those that are interested in applying game strategies to learning.

Gaming Across the Curriculum

2010

This article provides a thorough overview of gamification including the functional and structural aspects of what a game is: rules, variable outcomes, differing outcome values, and negotiable consequences, while also explaining how these can be integrated into a quality learning experience for the player.

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