Web 2.0 projects have rapidly expanded into a world of social media. From blogs to podcasts, millions of people have published and shared a growing amount of digital content. At the same time virtual worlds have grown in popularity, from massively multiplayer games like World of Warcraft to metaverse projects like Second Life. How do these two movements apply to higher education? Where do Web 2.0 and the metaverse connect? What trends are emerging for the near future?