<rss xmlns:a10="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Augmented Reality</title><link>https://library.educause.edu/topics/teaching-and-learning/extended-reality-xr</link><description /><language>en</language><item><guid isPermaLink="false">{E21ED46F-CFF6-4B31-91E7-2320F2381DD7}</guid><link>https://library.educause.edu/resources/2025/5/2025-educause-horizon-report-teaching-and-learning-edition</link><title>2025 EDUCAUSE Horizon Report | Teaching and Learning Edition</title><description>The 2025 EDUCAUSE Horizon Report profiles key trends and emerging technologies and practices shaping the future of teaching and learning, and envisions a number of scenarios and implications for that future.&lt;br/&gt;</description><pubDate>Wed, 30 Apr 2025 16:49:40 Z</pubDate></item><item><guid isPermaLink="false">{2705385C-60E5-4670-9577-31EB3A55D8D5}</guid><link>https://library.educause.edu/resources/2023/10/educational-technology-research-in-higher-education-new-considerations-and-evolving-goals</link><title>Educational Technology Research in Higher Education: New Considerations and Evolving Goals</title><description>This report highlights the ways in which educational technology can be effectively harnessed to engage students in different ways, meeting them where their preferences are, and promoting skills that will help them in the workforce.</description><pubDate>Thu, 26 Oct 2023 16:37:41 Z</pubDate></item><item><guid isPermaLink="false">{5471FCC2-1DAB-45EA-9290-F6A5E2E65B10}</guid><link>https://library.educause.edu/resources/2021/8/expanding-esports-in-higher-ed-benefits-and-guidance-for-new-esports-programs</link><title>Expanding Esports in Higher Ed: Benefits and Guidance for New Esports Programs</title><description>Expanding Esports in Higher Ed: Benefits and Guidance for New Esports Programs</description><pubDate>Fri, 30 Jul 2021 18:02:51 Z</pubDate></item><item><guid isPermaLink="false">{3FC48D07-BE44-43F9-A964-C647467BB7D6}</guid><link>https://library.educause.edu/resources/2020/5/extending-xr-across-campus</link><title>Extending XR across Campus</title><description>The HP/EDUCAUSE Campus of the Future project continues to be one of the most broadly comprehensive studies to date on the integration of 3D technologies into higher education. This third report examines the factors that influence institutional deployment of XR technologies.</description><pubDate>Tue, 03 Mar 2020 22:50:08 Z</pubDate></item><item><guid isPermaLink="false">{83C4DF22-6B2D-4CFA-ABF8-A72A75EF845A}</guid><link>https://library.educause.edu/resources/2020/3/2020-educause-horizon-report-teaching-and-learning-edition</link><title>&lt;em&gt;2020 EDUCAUSE Horizon Report&lt;sup style="font-size:50%;"&gt;™&lt;/sup&gt;&lt;/em&gt; | Teaching and Learning Edition</title><description>The Horizon Report profiles key trends and emerging technologies and practices shaping the future of teaching and learning and envisions a number of scenarios and implications for that future. It is based on the perspectives and expertise of a global panel of leaders from across the higher education landscape. </description><pubDate>Mon, 10 Feb 2020 17:50:43 Z</pubDate></item><item><guid isPermaLink="false">{2A38979D-6245-4F44-AE34-87FF80B7461B}</guid><link>https://library.educause.edu/resources/2019/11/extended-reality-xr-community-group-meeting</link><title>eXtended Reality (XR) Community Group Meeting</title><description>During this eXtended Reality (XR) Community Group webinar you will hear a summary of the in-person meeting of the XR CG at the 2019 EDUCAUSE Annual Conference, learn about potential XR subgroups and their charters (including XR Technologies and XR Content), and discuss next steps. </description><pubDate>Mon, 02 Dec 2019 21:33:28 Z</pubDate></item><item><guid isPermaLink="false">{6B96B8ED-524B-4548-B6C6-06B4C87D930A}</guid><link>https://library.educause.edu/resources/2019/10/xr-for-teaching-and-learning</link><title>XR for Teaching and Learning</title><description>The HP/EDUCAUSE Campus of the Future project is in its second year of investigation into the benefits of augmented reality (AR), virtual reality (VR), and 3D scanning and printing technologies for teaching, learning, and research at the institution.</description><pubDate>Tue, 01 Oct 2019 18:32:28 Z</pubDate></item><item><guid isPermaLink="false">{70ECD853-2253-4401-9D48-3EE4868BBCAE}</guid><link>https://library.educause.edu/resources/2019/7/extended-reality-xr-community-group-meeting</link><title>eXtended Reality (XR) Community Group Meeting</title><description>This quarterly meeting of the eXtended Reality (XR) Community Group reviews results of a recent community survey, defines subgroups to work in specific topic areas, and discusses plans for the in-person meeting at the EDUCAUSE Annual Conference in fall. </description><pubDate>Fri, 19 Jul 2019 22:07:38 Z</pubDate></item><item><guid 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Technology, 2019 report.&lt;br/&gt;</description><pubDate>Wed, 06 Mar 2019 18:08:51 Z</pubDate></item><item><guid isPermaLink="false">{C31B94A8-9CF7-4790-98D7-501A732759F6}</guid><link>https://library.educause.edu/resources/2019/4/2019-horizon-report</link><title>2019 Horizon Report</title><description>The 2019 Horizon Report details the key trends, significant challenges, and important developments in educational technology, as ranked by an expert panel of higher education IT leaders.&lt;br/&gt;</description><pubDate>Wed, 06 Mar 2019 18:08:51 Z</pubDate></item><item><guid isPermaLink="false">{4FECC69A-2916-47E6-AC1E-3454023DD526}</guid><link>https://library.educause.edu/resources/2019/3/xr-community-group-webinar-strategy-and-meeting-planning</link><title>XR Community Group Webinar: Strategy and Meeting Planning</title><description>Please join the Extended Reality (XR) Community Group (CG) to discuss strategy for the group -- including options for community engagement, showcasing member accomplishments, vendor exploration, and discussion and sharing around specific XR topics such as AR, VR, physical space design, instructional design, AI, integration of large data sets, and more.</description><pubDate>Thu, 04 Apr 2019 21:48:20 Z</pubDate></item><item><guid isPermaLink="false">{309C57F6-2EC1-4352-933F-54358A1F6EC6}</guid><link>https://library.educause.edu/resources/2019/2/horizon-report-preview-2019</link><title>Horizon Report Preview 2019</title><description>The EDUCAUSE Horizon Report Preview provides summaries of each of the upcoming edition’s trends, challenges, and important developments in educational technology, which were ranked most highly by the expert panel. </description><pubDate>Mon, 18 Feb 2019 14:56:56 Z</pubDate></item><item><guid isPermaLink="false">{E5E0DA96-08B2-42C8-8DD1-F40A89FCE470}</guid><link>https://library.educause.edu/resources/2018/10/2018-students-and-technology-research-study</link><title>2018 Students and Technology Research Study</title><description>This hub provides findings from the 2018 student study in the EDUCAUSE Technology Research in the Academic Community research series.</description><pubDate>Wed, 29 Jun 2016 15:50:27 Z</pubDate></item><item><guid isPermaLink="false">{F89EB916-4CD9-42A1-B40B-F6B2C1CA90C4}</guid><link>https://library.educause.edu/resources/2018/8/2018-nmc-horizon-report</link><title>2018 NMC Horizon Report</title><description>The NMC Horizon project, which identifies and describes emerging technologies likely to have an impact on learning, teaching, and creative inquiry in higher education. EDUCAUSE is publishing this 15th edition to both honor and work actively with the NMC’s Horizon legacy.</description><pubDate>Tue, 31 Jul 2018 21:11:52 Z</pubDate></item><item><guid isPermaLink="false">{80B9AEF2-5772-453A-8F31-F3CA1FC708E2}</guid><link>https://library.educause.edu/resources/2018/4/nmc-horizon-report-preview-2018</link><title>NMC Horizon Report Preview 2018</title><description>The NMC Horizon Report Preview provides summaries of each of the upcoming edition’s trends, challenges, and important developments in educational technology, which were ranked most highly by the expert panel. Earlier this year, EDUCAUSE acquired the rights to the NMC Horizon project. In the interest of both honoring and working actively with the NMC’s Horizon legacy, EDUCAUSE is publishing this preview and will publish the complete 2018 Horizon Report in the summer.</description><pubDate>Tue, 07 Aug 2018 18:26:43 Z</pubDate></item><item><guid isPermaLink="false">{DFF69D44-4642-43CE-85AD-890DDCC5FF25}</guid><link>https://library.educause.edu/resources/2018/8/learning-in-three-dimensions-report-on-the-educause-hp-campus-of-the-future-project</link><title>Learning in Three Dimensions: Report on the EDUCAUSE/HP Campus of the Future Project</title><description>Extended reality (XR) is having a dramatic impact on pedagogy in higher education. To explore the potential of XR technologies in higher education, Hewlett-Packard (HP) and EDUCAUSE collaborated on the Building the Campus of the Future: 3D Technologies in Academe project, focusing on XR technologies encompassing 3D simulations, modeling, and production. </description><pubDate>Mon, 30 Jul 2018 21:08:48 Z</pubDate></item><item><guid isPermaLink="false">{C4A7461F-4DC4-4107-AEBF-1538F52F9B56}</guid><link>https://library.educause.edu/resources/2018/1/7-things-you-should-know-about-photogrammetry</link><title>7 Things You Should Know About Photogrammetry</title><description>Photogrammetry is the process of using photographs of real-world objects to create digital 3D representations of those objects.</description><pubDate>Tue, 09 Jan 2018 16:14:29 Z</pubDate></item><item><guid isPermaLink="false">{B2BC167A-634B-4189-94C8-F67A6DE7AE4A}</guid><link>https://library.educause.edu/resources/2017/10/7-things-you-should-read-about-augmented-and-virtual-reality</link><title>7 Things You Should Read About Augmented and Virtual Reality</title><description>The tools and applications that support augmented reality and virtual reality (along with the more nascent world of mixed reality) have reached a level of development that allows widespread and increasingly mainstream use, including for teaching and learning.</description><pubDate>Mon, 30 Oct 2017 17:56:18 Z</pubDate></item><item><guid isPermaLink="false">{41B02C98-7F89-4795-A5E7-43C67AEA31D0}</guid><link>https://library.educause.edu/resources/2017/10/7-things-you-should-know-about-ar-vr-mr</link><title>7 Things You Should Know About AR/VR/MR</title><description>AR, VR, and MR offer new opportunities to create a psychological sense of immersive presence in an environment that feels real enough to be viewed, experienced, explored, and manipulated. These technologies have the potential to democratize learning by giving everyone access to immersive experiences that were once restricted to relatively few learners. </description><pubDate>Tue, 03 Oct 2017 18:29:02 Z</pubDate></item></channel></rss>