<rss xmlns:a10="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Games and Gaming</title><link>https://library.educause.edu/topics/teaching-and-learning/games-and-learning</link><description /><language>en</language><item><guid isPermaLink="false">{5471FCC2-1DAB-45EA-9290-F6A5E2E65B10}</guid><link>https://library.educause.edu/resources/2021/8/expanding-esports-in-higher-ed-benefits-and-guidance-for-new-esports-programs</link><title>Expanding Esports in Higher Ed: Benefits and Guidance for New Esports Programs</title><description>Expanding Esports in Higher Ed: Benefits and Guidance for New Esports Programs</description><pubDate>Fri, 30 Jul 2021 18:02:51 Z</pubDate></item><item><guid isPermaLink="false">{F92DECC3-53BF-47A3-8F07-2CC85343AB33}</guid><link>https://library.educause.edu/resources/2019/2/games-and-learning-community-group-webinar-using-games</link><title>Games &amp; Learning Community Group Webinar: Using Games and Simulations to Support Learning in the Classroom</title><description>Dr. Matthew Boyer is an Assistant Professor of Digital Media and Learning in the College of Education at Clemson University. At Clemson, Dr. Boyer teaches an undergraduate Teacher Education course, Foundations of Digital Media and Learning, and graduate courses in Qualitative Research methodology and in the PhD program in Learning Sciences, including courses on learning environments and game-based learning research and development. </description><pubDate>Wed, 27 Feb 2019 22:54:48 Z</pubDate></item><item><guid isPermaLink="false">{B6E6F6C2-76E6-401A-A9E9-10948F9FD4DB}</guid><link>https://library.educause.edu/resources/2018/12/games-and-learning-community-group-webinar-gameful-learning</link><title>Games and Learning Community Group Webinar: Gameful Learning</title><description>A conversation about gameful learning with Akesha Horton, Director of Curriculum and Instruction, Indiana University, and Remi Kalir, Assistant Professor of Learning Design and Technology, University of Colorado.</description><pubDate>Thu, 13 Dec 2018 16:11:38 Z</pubDate></item><item><guid isPermaLink="false">{DFF69D44-4642-43CE-85AD-890DDCC5FF25}</guid><link>https://library.educause.edu/resources/2018/8/learning-in-three-dimensions-report-on-the-educause-hp-campus-of-the-future-project</link><title>Learning in Three Dimensions: Report on the EDUCAUSE/HP Campus of the Future Project</title><description>Extended reality (XR) is having a dramatic impact on pedagogy in higher education. To explore the potential of XR technologies in higher education, Hewlett-Packard (HP) and EDUCAUSE collaborated on the Building the Campus of the Future: 3D Technologies in Academe project, focusing on XR technologies encompassing 3D simulations, modeling, and production. </description><pubDate>Mon, 30 Jul 2018 21:08:48 Z</pubDate></item><item><guid isPermaLink="false">{B2BC167A-634B-4189-94C8-F67A6DE7AE4A}</guid><link>https://library.educause.edu/resources/2017/10/7-things-you-should-read-about-augmented-and-virtual-reality</link><title>7 Things You Should Read About Augmented and Virtual Reality</title><description>The tools and applications that support augmented reality and virtual reality (along with the more nascent world of mixed reality) have reached a level of development that allows widespread and increasingly mainstream use, including for teaching and learning.</description><pubDate>Mon, 30 Oct 2017 17:56:18 Z</pubDate></item><item><guid isPermaLink="false">{41B02C98-7F89-4795-A5E7-43C67AEA31D0}</guid><link>https://library.educause.edu/resources/2017/10/7-things-you-should-know-about-ar-vr-mr</link><title>7 Things You Should Know About AR/VR/MR</title><description>AR, VR, and MR offer new opportunities to create a psychological sense of immersive presence in an environment that feels real enough to be viewed, experienced, explored, and manipulated. These technologies have the potential to democratize learning by giving everyone access to immersive experiences that were once restricted to relatively few learners. </description><pubDate>Tue, 03 Oct 2017 18:29:02 Z</pubDate></item><item><guid isPermaLink="false">{74B7AC35-A26F-468B-A392-F5CA92F889EB}</guid><link>https://library.educause.edu/resources/2017/7/what-is-gamification-lessons-for-awareness-programs-from-pokemon-go</link><title>What is gamification? Lessons for awareness programs from Pokemon Go</title><description>As Pokemon Go turns a year old, here are some of the things awareness programs can learn from the massively popular game.</description><pubDate>Tue, 25 Jul 2017 22:40:36 Z</pubDate></item><item><guid isPermaLink="false">{3275023F-F711-47DA-AF29-7A48AF6C77BF}</guid><link>https://library.educause.edu/resources/2017/6/new-directions-in-instructional-design-keeping-pace-in-a-time-of-rapid-change</link><title>New Directions in Instructional Design: Keeping Pace in a Time of Rapid Change</title><description>The 2017 ELI Focus Session was held April 19 and 20 to explore current issues in instructional design, collectively seeking ways to best support our institutions.</description><pubDate>Wed, 07 Jun 2017 19:46:21 Z</pubDate></item><item><guid 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framed around a hero's journey empowers middle school students with sense of unity and purpose in life, where they can feel part of a culture with a shared experience and with more opportunities to experiences growth and accomplishment.</description><pubDate>Tue, 22 Dec 2015 17:38:01 Z</pubDate></item><item><guid isPermaLink="false">{86204F3B-A5EE-4FC9-ACA3-84E5E441D7EF}</guid><link>https://library.educause.edu/resources/2014/12/7-things-you-should-know-about-vr-headsets</link><title>7 Things You Should Know About VR Headsets</title><description>The 7 Things You Should Know About... series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies.</description><pubDate>Tue, 22 Dec 2015 17:36:18 Z</pubDate></item><item><guid isPermaLink="false">{F9294443-5A02-4A52-AEC2-C0E1068C1E49}</guid><link>https://library.educause.edu/resources/2014/7/7-things-you-should-read-about-gamificationgame-principles-in-instruction</link><title>7 Things You Should Read About Gamification/Game Principles in Instruction</title><description>Gamification or the application of game principles in instruction refers to the integration of organizational principles and reward structures of games and play to motivate learning in formal and informal contexts.</description><pubDate>Tue, 22 Dec 2015 17:36:19 Z</pubDate></item><item><guid isPermaLink="false">{1F648135-0CD1-4F7F-B6D0-7DDDB8450274}</guid><link>https://library.educause.edu/resources/2014/3/septris-and-sicko-implementing-and-using-learning-analytics-and-gamification-in-medical-education</link><title>Septris and SICKO: Implementing and Using Learning Analytics and Gamification in Medical Education</title><description>In recent years, the video game industry has become the leading form of entertainment in terms of global total revenue.</description><pubDate>Tue, 22 Dec 2015 17:37:00 Z</pubDate></item><item><guid 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17:36:12 Z</pubDate></item><item><guid isPermaLink="false">{5A75620E-05FE-49DE-A386-48FD67EEFABE}</guid><link>https://library.educause.edu/resources/2014/1/7-things-you-should-know-about-gesturebased-computing</link><title>7 Things You Should Know About Gesture-Based Computing</title><description>The 7 Things You Should Know About... series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies.</description><pubDate>Tue, 22 Dec 2015 17:36:16 Z</pubDate></item><item><guid isPermaLink="false">{B4014BA7-29DF-4B7B-ACF3-257EB97DCB1A}</guid><link>https://library.educause.edu/resources/2013/5/keeping-up-with-gamification</link><title>Keeping Up With... Gamification</title><description>The May 2013 ACRL Keeping Up With…publication provides a brief overview of gamification in the library.</description><pubDate>Tue, 22 Dec 2015 17:35:04 Z</pubDate></item><item><guid isPermaLink="false">{D7D139AA-3B57-4967-97C0-D6D427C0B5BE}</guid><link>https://library.educause.edu/resources/2013/2/2013-horizon-report</link><title>2013 Horizon Report</title><description>Produced by ELI and NMC each year, the Horizon Report describes six areas of emerging technology that will have significant impact on higher education and creative expression over the next one to five years.</description><pubDate>Tue, 22 Dec 2015 17:34:29 Z</pubDate></item><item><guid isPermaLink="false">{C704C207-9F01-4BE1-88A0-6427AC9D6904}</guid><link>https://library.educause.edu/resources/2012/11/aspire-public-schools-code-aspire</link><title>Aspire Public Schools: CODE Aspire</title><description>Updated April 2015</description><pubDate>Tue, 22 Dec 2015 17:31:39 Z</pubDate></item><item><guid isPermaLink="false">{417AAD2D-08F9-411F-A0AF-619E5AD048A0}</guid><link>https://library.educause.edu/resources/2012/11/quest-atlantis-learning-through-transformational-play</link><title>Quest Atlantis: Learning Through Transformational Play</title><description>“Profiles of Next Generation Learning” is a new video series produced by Next Generation Learning Challenges (NGLC) and the Bill &amp; Melinda Gates Foundation.</description><pubDate>Tue, 22 Dec 2015 17:33:28 Z</pubDate></item></channel></rss>