Gaming As a Next-Generation Learning Technology

Abstract

Regardless of any new developments in learning technologies, the large lecture persists as the primary "technology" in use. Expanding on the theme of the article he authored for EDUCAUSE Review ("Next-Generation Educational Technology versus the Lecture," July/August, 2003) the speaker will explain why the large lecture format is ripe for replacement, review the activity in the field of game-based learning and the claims of the authorities, and explore how learning objectives can be achieved in an immersing environment, and which impediments need to be removed for game-based learning to become viable.

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