What Should Higher Education Learn from Games?
- Published:
- Presentations and Seminars
- Author(s) and Contributors:
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Author(s): Patrick Dickson Carrie Heeter Brian Winn
- Source(s) and Collection(s):
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Presentation(s): ELI Meetings
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Abstract
Game designers and learning scholars from Michigan State University will define what characterizes a game and how gender issues relate to game designs. Presenters will outline and show examples of the potential spectrum of gaming to learn, from mini-games to massively multi-learner simulations to principles for the integration of game-like features into online learning ecologies. Attendees will participate in guided activities to explore the application of games to learning in their domains.