eXtended reality (XR) technologies, which include virtual, augmented, immersive, and mixed reality are used in higher education instruction in various ways to enhance learning experiences.  Examples of uses include, virtual labs, simulations and trainings, field trips and virtual tours, immersive learning, language learning, and accessibility accommodation to those with disabilities.

New and more affordable XR technologies, along with voice activation and sophisticated visual display walls, provide promising directions and opportunities to immerse learners in the curriculum, offering deeper and more vivid learning experiences and extending the learning environment. Yet effective integration of these technologies into the curriculum will require careful planning and numerous resources. In addition to the technology itself, there are issues such as faculty development, instructional design, learning space integration, as well as governance, policy, and ethics.

Recent Spotlight

  • From XR Pilots to Full-Scale Deployments: Considerations

    From XR Pilots to Full-Scale Deployments: Considerations

    The Extended Reality (XR) Implementation Strategy Workbook can help higher education institutions transition XR experiments from the pilot phase to broad institutional deployments by guiding them through five strategic dimensions that shape the expanded use of XR technology in educational environments.

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