Games have become a central component of our culture generally, and they have begun to assume a role in higher education, though typically only on a small scale. Several key trends will drive the adoption of such game-based learning in higher education over the coming years, including student expectations, new technologies, and new structures for recognizing learning and student achievement. This bulletin explores these topics and provides a framework for successful integration of game-based learning at postsecondary education institutions. The basis for the institutional framework is derived from the authors’ own experiences as well as a set of selected interviews with institutions pursuing game-based learning strategies.
Citation for this Work: Rhonda M. Epper, Anne Derryberry, and Sean Jackson. “Game-Based Learning: Developing an Institutional Strategy” (Research Bulletin). Louisville, CO: EDUCAUSE Center for Analysis and Research, August 9, 2012, available from http://www.educause.edu/ecar.