Virtual reality (VR) uses visual, auditory, and sometimes other sensory inputs to create an immersive, computer-generated environment. VR headsets fully cover users’ eyes and often ears, immersing the user in the digital experience. The headsets also track head movements, heightening the feeling of presence by allowing users to look around the virtual environment and see what they would actually see if they were in that place. VR headsets have the potential to provide compelling learning opportunities within safe and effective simulations, allowing students to explore content not possible in the classroom.
The 7 Things You Should Know About... series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.
In addition to the 7 Things briefs, you may find other ELI resources useful in addressing teaching, learning, and technology issues at your institution. To learn more, please visit the ELI Resources page.